DescriptionWe are developing a implementation of a Monte Carlo volume rendering method. The primary purpose is to impro ve the calculation of multiple scattering physics, with possible applications in computer graphics, nuclear physics, and remote s ensing. The project involves the numerical calculation of a Feynman path integral, which is what most of the computation is devot ed to, and the primary need for high throughput computing methods.
OrganizationClemson University
DepartmentComputer Science
Sponsor Campus GridOSG Connect
Principal Investigator
Jerry Tessendorf
Field Of ScienceComputer and Information Science and Engineering